| 630 | 1 | icebeam | 2.0× | Dodrio is a Flying/Normal type, which makes it weak to Ice-type moves. Ice Beam is a super effective move against Dodrio and has a chance to freeze it, potentially giving an advantage in the battle. |
| 630 | 2 | icebeam | 2.0× | Dodrio is already low on HP, and Ice Beam is super effective against it. Using Ice Beam again will likely knock out Dodrio, securing a win for Ludicolo. |
| 630 | 3 | icebeam | 1× | Ice Beam is super effective against Illumise, and it has a chance to freeze the opponent, potentially giving an advantage in the next turn. |
| 630 | 4 | hydropump | 0.5× | Hydro Pump is a powerful Water-type move that can deal significant damage to Virizion, especially since Ludicolo's ability, Swift Swim, can be beneficial in case of rain. |
| 630 | 5 | icebeam | 1× | Ice Beam is super effective against Smeargle, which is a Grass-type Pokémon. This move can potentially knock out Smeargle due to its low HP. |
| 630 | 6 | hydropump | 0.5× | Hydropump is a high-power Water-type move that can deal significant damage to Virizion, potentially knocking it out due to its low HP. |
| 630 | 7 | icebeam | 2.0× | Ice Beam is super effective against Virizion and can potentially knock it out, especially considering its low HP and the attack boosts it has. |
| 630 | 8 | switch | — | Ludicolo is at very low HP and Vikavolt is at full health. Switching to Bisharp, which resists Vikavolt's Electric and Bug type moves, is a safer option. |
| 630 | 9 | suckerpunch | 1× | Vikavolt is likely to use Sticky Web, which is a status move. Sucker Punch can hit Vikavolt before it sets up Sticky Web due to its priority. |
| 630 | 10 | ironhead | 0.5× | With an attack boost of +2, Iron Head will deal significant damage to Vikavolt. It also has a chance to flinch the opponent, potentially preventing them from attacking. |
| 630 | 11 | suckerpunch | 0.5× | Sucker Punch can deal significant damage to Azumarill due to Bisharp's high attack stat and the +2 attack boost. It also has priority, which can be crucial in case the opponent tries to use a strong move or switch out. |
| 630 | 12 | ironhead | 1× | Azumarill is at low health and Iron Head can finish it off. Additionally, Iron Head has a chance to cause flinching, which could be beneficial if Azumarill tries to use Belly Drum again. |
| 630 | 13 | suckerpunch | 1× | Illumise is likely to switch out or use a non-damaging move, making Sucker Punch a good choice to deal damage if it stays in or to hit an incoming switch. |
| 630 | 14 | ironhead | 0.5× | Vikavolt is a significant threat, and Iron Head can deal substantial damage while potentially causing a flinch. |
| 630 | 15 | ironhead | 1× | Illumise is not as much of a threat as Vikavolt, but Iron Head can still deal significant damage. |
| 630 | 16 | ironhead | 0.5× | Vikavolt is weak to Iron Head, and Bisharp's attack is boosted, making it the best move to finish Vikavolt off. |
| 630 | 17 | throatchop | 1× | Illumise is weak to Throat Chop, and it is a reliable move to deal significant damage. |
| 630 | 18 | throatchop | 1× | Illumise is in low health and Throat Chop can finish it off. |
| 630 | 19 | ironhead | 1× | Dodrio is in low health and Iron Head can finish it off. |
| 631 | 1 | dragondance | — | Boost Altaria's attack and speed to prepare for a sweep. |
| 631 | 2 | earthquake | 1× | Regice is weak to Earthquake, and Altaria's boosted attack will deal significant damage. |
| 631 | 3 | dragondance | — | Regice is asleep and cannot attack, so use Dragon Dance to boost Altaria's attack and speed further. |
| 631 | 4 | dragondance | — | Regice is still asleep, so use Dragon Dance again to maximize Altaria's offensive capabilities. |
| 631 | 5 | bravebird | 1× | Regice is still asleep and Brave Bird will deal significant damage, potentially knocking it out. |
| 631 | 6 | bravebird | 1× | Regice is very low on health and Brave Bird will likely knock it out. |
| 631 | 7 | switch | — | Vaporeon is a water type and resistant to Altaria's moves. Switching to Walking Wake, which is also a water type but has better coverage against Vaporeon, is a strategic move. |
| 631 | 8 | sunnyday | — | Using Sunny Day will boost Walking Wake's Fire-type moves due to its Protosynthesis ability, making Flamethrower more powerful against Stonjourner. |
| 631 | 9 | hydrosteam | 0.5× | Vaporeon is a Water-type Pokémon, and Hydro Steam will be boosted by the current sunny weather, making it a super effective and powerful move. |
| 631 | 10 | flamethrower | 1× | Eelektross is weak to Fire-type moves, and Flamethrower will deal significant damage while also having a chance to burn the opponent. |
| 631 | 11 | flamethrower | 1× | Eelektross is almost fainted and weak to Fire-type moves, so using Flamethrower again will likely knock it out. |
| 631 | 12 | dracometeor | 1× | Stonjourner is weak to Dragon-type moves, and Dracometeor is a powerful option to deal significant damage. |
| 631 | 13 | hydrosteam | 0.5× | Vaporeon is weak to Water-type moves, and Hydro Steam is a powerful option to deal significant damage. |
| 631 | 14 | dracometeor | 1× | Gengar is weak to Dragon-type moves, making Draco Meteor a strong choice to deal significant damage. |
| 631 | 15 | dracometeor | 1× | Gengar is still weak to Dragon-type moves and Draco Meteor can deal significant damage despite the special attack reduction. |
| 631 | 15 | switch | — | Switch to Zacian-Crowned to handle Gengar effectively, as it is immune to Fighting-type moves like Focus Blast and can deal significant damage. |
| 631 | 16 | behemothblade | 1× | Use Behemoth Blade to deal significant damage to Gengar, taking advantage of Zacian-Crowned's high attack stat and potential boost from Intrepid Sword. |
| 631 | 17 | closecombat | 2.0× | Use Close Combat to deal significant damage to Stonjourner, taking advantage of Zacian-Crowned's high attack stat and potential boost from Intrepid Sword. |
| 631 | 17 | switch | — | Switch to Houndstone to bring in a healthy Pokémon that can potentially threaten the opponent's remaining Pokémon with its ability and move set. |
| 631 | 18 | poltergeist | 1× | Vaporeon is weak to Ghost-type moves, and Poltergeist is a strong Ghost-type move that can deal significant damage. |
| 631 | 19 | shadowsneak | 1× | Vaporeon might use Protect, so using Shadow Sneak can break through Protect and deal some damage. |
| 631 | 20 | poltergeist | 1× | Vaporeon is at low health, and Poltergeist can deal significant damage, potentially knocking it out. |
| 631 | 21 | shadowsneak | 2.0× | Gengar is a ghost type and Poltergeist won't work. Shadow Sneak can deal damage and has priority, which is useful against a potentially fast opponent. |
| 631 | 22 | playrough | 0.5× | Play Rough is super effective against Gengar and has a chance to lower its Attack, which can be beneficial for future turns. |
| 631 | 22 | switch | — | Houndstone has fainted, and switching to Klawf provides a strong offensive presence with its high Attack stat and versatile movepool. |
| 631 | 23 | knockoff | 2.0× | Gengar is at low HP, and Knock Off can remove its item while dealing significant damage, likely knocking it out. |
| 632 | 1 | psychic | 1× | Gogoat is weak to Psychic-type moves, and Psychic will deal significant damage. |
| 632 | 2 | psychic | 1× | Gogoat is still weak to Psychic-type moves, and it is the most effective move available. |
| 632 | 3 | psychic | 1× | Gogoat is still within KO range using Psychic, and it is the most effective move available. |
| 632 | 4 | psychic | 1× | Gogoat is still within KO range using Psychic, and it is the most effective move available. |
| 632 | 5 | switch | — | Gothitelle's moves are not very effective against Cetitan. Switching to Walking Wake will provide a better matchup with potential strong water or dragon-type moves. |
| 632 | 6 | dracometeor | 1× | Draco Meteor will deal significant damage to Cetitan, potentially knocking it out or severely weakening it. |
| 632 | 7 | flamethrower | 2.0× | Flamethrower is a reliable STAB move that can deal consistent damage to Cetitan. |
| 632 | 8 | dracometeor | 1× | Draco Meteor can deal significant damage to Cetitan, potentially knocking it out or severely weakening it. |
| 632 | 8 | switch | — | Switch to Volcanion to handle Cetitan, as Volcanion's typing and move set can be advantageous against Cetitan. |
| 632 | 9 | steameruption | 1× | Cetitan is weak to Water-type moves. Use Steam Eruption for a super-effective and potentially high-damage attack. |
| 632 | 10 | steameruption | 1× | Medicham is at low health. Use Steam Eruption to finish it off. |
| 632 | 11 | steameruption | 1× | Cetitan is at low health. Use Steam Eruption to finish it off. |
| 632 | 12 | steameruption | 1× | Eiscue is weak to Fire-type moves. Use Steam Eruption for super effective damage. |
| 632 | 13 | steameruption | 1× | Uxie is weak to Fire-type moves. Use Steam Eruption for super effective damage. |
| 632 | 14 | steameruption | 1× | Eiscue is weak to Fire-type moves. Use Steam Eruption for super effective damage. |
| 632 | 15 | steameruption | 1× | Eiscue is still weak to Fire-type moves. Continue using Steam Eruption for super effective damage. |
| 632 | 16 | steameruption | 1× | Medicham is very low on HP. Use Steam Eruption to finish it off. |
| 632 | 16 | switch | — | Volcanion has fainted. Switch to Gothitelle to handle the weakened Medicham. |
| 632 | 17 | psychic | 1× | Medicham is severely weakened and Psychic is super effective against Fighting types. |
| 633 | 1 | earthquake | 1× | Hippowdon has a high defense and can take hits well. Quaquaval is likely a physical attacker, so using Earthquake first turn can deal significant damage due to Hippowdon's high attack stat and STAB (Same Type Attack Bonus). |
| 633 | 2 | earthquake | 1× | Meowstic is already at 51% HP, and Earthquake can potentially knock it out due to Hippowdon's high attack stat and STAB. Finishing Meowstic quickly will reduce the opponent's options and maintain our field advantage. |
| 633 | 3 | switch | — | Venusaur resists Ground-type moves and can threaten Hippowdon with its Grass-type attacks. Switching to Typhlosion can provide a better matchup with its Fire-type moves. |
| 633 | 4 | eruption | 2.0× | Venusaur is weak to Fire-type moves. Eruption can deal significant damage, especially since Typhlosion's HP is relatively high. |
| 633 | 5 | focusblast | 0.5× | Dragonite is weak to Fighting-type moves. Focus Blast can deal significant damage to Dragonite. |
| 633 | 5 | switch | — | Dragonite is weak to Steel-type moves. Tinkaton can deal significant damage to Dragonite with its Steel-type moves. |
| 633 | 6 | gigatonhammer | 1× | Gigaton Hammer is a powerful Steel-type move that will deal significant damage to Dragonite. |
| 633 | 7 | playrough | 2.0× | Play Rough is a Fairy-type move that will deal significant damage to Dragonite and has a chance to lower its Attack stat. |
| 633 | 8 | gigatonhammer | 1× | Gigaton Hammer is a powerful Steel-type move that will deal significant damage to Venusaur. |
| 633 | 9 | knockoff | 0.5× | Knock Off is a strong Dark-type move that can remove Morpeko's held item, reducing its effectiveness. |
| 633 | 10 | gigatonhammer | 1× | Houndstone is weak to Steel-type moves, and Gigaton Hammer is a powerful Steel-type move that can deal significant damage. |
| 633 | 11 | knockoff | 2.0× | Knock Off can remove the opponent's item, which can be beneficial for future turns. |
| 633 | 12 | gigatonhammer | 1× | Gigaton Hammer is a powerful move that can potentially knock out the weakened Houndstone. |
| 633 | 13 | knockoff | 0.5× | Knock Off can deal significant damage to Morpeko and remove its item, reducing its effectiveness. |
| 633 | 14 | gigatonhammer | 0.5× | Gigaton Hammer is a powerful STAB move that can deal significant damage to Quaquaval. |
| 633 | 15 | swordsdance | — | Boost attack to increase damage output for subsequent turns. |
| 633 | 16 | gigatonhammer | 0.5× | Use a powerful STAB move to deal significant damage to Quaquaval. |
| 633 | 17 | playrough | 2.0× | Use a strong Fairy-type move to potentially knock out Quaquaval. |
| 633 | 18 | switch | — | Switch to Sylveon to handle Venusaur better with its Fairy-type moves. |
| 633 | 19 | calmmind | — | Boost Sylveon's Special Attack and Special Defense to prepare for a sweep. |
| 633 | 20 | hypervoice | immune | Use a strong Fairy-type attack to potentially knock out the weakened Houndstone. |
| 633 | 21 | calmmind | — | Boost Sylveon's Special Attack and Special Defense to prepare for a stronger Hyper Voice and better survivability. |
| 633 | 22 | hypervoice | 1× | Use Hyper Voice to deal significant damage to Venusaur while Sylveon's increased Special Attack and Pixilate ability make it a powerful Fairy-type move. |
| 633 | 23 | switch | — | Sylveon is at low health and poisoned. Switching to a healthy Meloetta preserves momentum and avoids risking Sylveon to Venusaur's attacks. |
| 633 | 24 | hypervoice | 1× | Venusaur is weak to Fairy-type moves. Hyper Voice is a strong Fairy-type move that can deal significant damage to Venusaur. |
| 633 | 25 | hypervoice | 1× | Hyper Voice is a strong Fairy-type move that can deal significant damage to Venusaur. |
| 633 | 26 | hypervoice | 1× | Venusaur is low on health and Hyper Voice can finish it off. |
| 633 | 27 | hypervoice | immune | Houndstone is low on health and Hyper Voice can finish it off. |
| 633 | 28 | calmmind | — | Boost Meloetta's special attack and special defense while Houndstone is asleep. |
| 633 | 28 | switch | — | Switch to Yanmega to handle Morpeko effectively with its high speed and special attack. |
| 633 | 29 | bugbuzz | 2.0× | Morpeko is weak to Bug-type moves, and Bug Buzz is a strong special attack that can potentially knock out Morpeko. |
| 633 | 30 | bugbuzz | 0.5× | Houndstone is asleep and cannot attack, providing a safe opportunity to use Bug Buzz for potential damage. |
| 633 | 31 | bugbuzz | 0.5× | Houndstone is still asleep, so it's safe to use Bug Buzz again to deal consistent damage. |
| 633 | 32 | bugbuzz | 0.5× | Houndstone is still asleep, so it's safe to use Bug Buzz again to deal consistent damage. |
| 633 | 33 | bugbuzz | 0.5× | Houndstone is still asleep, so it's safe to use Bug Buzz again to deal consistent damage. |
| 633 | 34 | bugbuzz | 0.5× | Houndstone is still asleep, so it's safe to use Bug Buzz again to deal consistent damage. |
| 633 | 35 | bugbuzz | 0.5× | Houndstone is still asleep, so it's safe to use Bug Buzz again to deal consistent damage. |
| 633 | 36 | bugbuzz | 0.5× | Houndstone is still asleep, so it's safe to use Bug Buzz again to deal consistent damage. |
| 633 | 37 | bugbuzz | 0.5× | Houndstone is still asleep, so it's safe to use Bug Buzz again to deal consistent damage. |
| 633 | 38 | bugbuzz | 0.5× | Houndstone is still asleep, so it's safe to use Bug Buzz again to deal consistent damage. |
| 633 | 39 | bugbuzz | 0.5× | Houndstone is still at a low enough HP to attempt to take it out with Bug Buzz. |
| 633 | 40 | bugbuzz | 0.5× | Houndstone is still at a low enough HP to attempt to take it out with Bug Buzz. |
| 633 | 41 | bugbuzz | 0.5× | Houndstone is weak to Bug Buzz and it is the most effective move to use in this situation. |
| 633 | 42 | bugbuzz | 0.5× | Houndstone is still weak to Bug Buzz and it is the most effective move to use in this situation. |
| 633 | 42 | switch | — | Yanmega has fainted, and Hippowdon is the best choice to switch into due to its high defense and ability to potentially set up sand. |
| 633 | 43 | earthquake | 1× | Houndstone is weak to Earthquake, and using it can potentially knock out the opponent's Pokémon. |
| 634 | 1 | wish | — | Start with a defensive strategy by using Wish to heal Dachsbun in future turns, leveraging its ability and Leftovers for sustained recovery. |
| 634 | 2 | protect | — | Use Protect to scout Dewgong's move and potentially avoid damage, while also ensuring the Wish from the previous turn heals Dachsbun. |
| 634 | 3 | playrough | 2.0× | Flygon is weak to Fairy-type moves, so use Play Rough for super effective damage. |
| 634 | 4 | playrough | 2.0× | Flygon is almost defeated, so use Play Rough again to finish it off. |
| 634 | 5 | switch | — | Dewgong is a water type and Dachsbun is weak to water. Switch to Raichu-Alola to resist Dewgong's attacks. |
| 634 | 6 | thunderbolt | 2.0× | Raichu-Alola is fast and can deal significant damage to Dewgong with Thunderbolt. |
| 634 | 7 | thunderbolt | 1× | Revavroom is weak to Electric-type moves, and Thunderbolt can finish it off. |
| 634 | 8 | switch | — | Electivire is an Electric-type and resistant to Thunderbolt. Switching to Roaring Moon can handle Electivire better due to its typing and offensive capabilities. |
| 634 | 9 | knockoff | 1× | Dewgong is weak to Knock Off, and using it can remove Dewgong's item, reducing its defensive capabilities. |
| 634 | 9 | switch | — | Roaring Moon has fainted, and Altaria can handle Dewgong well due to its typing and potential moves. |
| 634 | 10 | bravebird | 1× | Altaria can deal significant damage to Dewgong with Brave Bird, potentially knocking it out. |
| 634 | 11 | bravebird | 0.5× | Revavroom is at low health and Brave Bird can finish it off. |
| 634 | 12 | switch | — | Slither Wing is a Fire/Bug type and Galvantula can outspeed and threaten it with its Bug-type moves. |
| 634 | 13 | stickyweb | — | Using Sticky Web to lower the speed of Dewgong and any potential switch-ins, giving my team a strategic advantage. |
| 634 | 13 | switch | — | Switching to Quaquaval to bring in a fully healthy Pokémon that can handle Dewgong effectively. |
| 634 | 14 | closecombat | 2.0× | Using Close Combat to deal significant damage to Dewgong and potentially knock it out due to Quaquaval's high attack stat. |
| 634 | 15 | closecombat | 0.5× | Using Close Combat to deal significant damage to Slitherwing and potentially knock it out due to Quaquaval's high attack stat and Moxie ability. |
| 634 | 16 | swordsdance | — | Boosting Quaquaval's attack to maximize damage output for future turns. |
| 634 | 16 | switch | — | Switching to Altaria to handle Sneasler's potential attacks and maintain field presence. |
| 634 | 17 | bravebird | 2.0× | Use Brave Bird to deal significant damage to Sneasler. |
| 634 | 18 | earthquake | 2.0× | Use Earthquake to deal super effective damage to Electivire. |
| 634 | 19 | bravebird | 0.5× | Use Brave Bird to finish off the opponent's Electivire. |
| 634 | 20 | switch | — | Switch to Raichu-Alola to handle Sneasler, which is weak to Fairy-type moves. |
| 634 | 21 | focusblast | 0.5× | Use Focus Blast to deal super effective damage to Sneasler and potentially knock it out. |
| 634 | 21 | switch | — | Switch to Dachsbun to handle the opponent's Sneasler, as it can take advantage of its high HP and potential defensive capabilities. |
| 634 | 22 | bodypress | 0.5× | Use Body Press to deal significant damage to Sneasler, leveraging Dachsbun's high defense stat. |
| 634 | 23 | wish | — | Use Wish to heal Dachsbun and ensure it can survive potential attacks from Sneasler. |
| 634 | 24 | protect | — | Use Protect to shield Dachsbun from Sneasler's boosted attack and buy time for Wish to heal. |
| 634 | 25 | bodypress | 0.5× | Use Body Press to deal significant damage to Sneasler, leveraging Dachsbun's high Defense stat. |
| 634 | 26 | bodypress | 0.5× | Sneasler is weakened and has no more attack boosts. Use Body Press to finish it off. |
| 634 | 27 | bodypress | 0.5× | Sneasler is almost defeated and Dachsbun is asleep. Use Body Press to finish Sneasler off before it can attack again. |
| 634 | 28 | bodypress | 0.5× | Sneasler is within range to be defeated with Body Press. Use it to finish the battle. |
| 634 | 29 | bodypress | 0.5× | Sneasler is within range to be defeated with Body Press, even with the attack boost. Use it to finish the battle. |